﻿using UnityEngine;
using System.Collections;

public class WallButton : IngameButtonAction {
	public override void doAction() {
		GameObject wall = GameObject.Find("Wall");
		wall.GetComponent<Animation>().Play();
		wall.GetComponent<AudioSource>().Play();
		GameObject.Find("Button1Stuff").GetComponent<Animator>().SetBool("Available", true);
	}
}
